Nom nom nom
So on Wednesday I played topher at 40k, and in a habit that happens after every 40k tourney I played with my salamanders, because I like them, but they just aren't as competitive. Here's the list I ran:
Vulkan He'stan 190
Librarian 65
4 Tactical Marines: flamer; + 1 Space Marine Sergeant (power weapon) 90
• Drop Pod 35
4 Tactical Marines: flamer; + 1 Space Marine Sergeant (combi-flamer) 85
• Drop Pod 35
4 Assault Terminators: 4× thunder hammer and storm shield; + 1 Terminator Sergeant (thunder hammer and storm shield) 225
Venerable Dreadnoughts
• Venerable Dreadnought: power fist (built-in heavy flamer) 135
• Drop Pod 35
1 Thunderfire Cannon: + 1 Techmarine Gunner 100
Land Raider Redeemer: multi-melta 250
Librarian 65
4 Tactical Marines: flamer; + 1 Space Marine Sergeant (power weapon) 90
• Drop Pod 35
4 Tactical Marines: flamer; + 1 Space Marine Sergeant (combi-flamer) 85
• Drop Pod 35
4 Assault Terminators: 4× thunder hammer and storm shield; + 1 Terminator Sergeant (thunder hammer and storm shield) 225
Venerable Dreadnoughts
• Venerable Dreadnought: power fist (built-in heavy flamer) 135
• Drop Pod 35
1 Thunderfire Cannon: + 1 Techmarine Gunner 100
Land Raider Redeemer: multi-melta 250
Inquisitor Coteaz 100
Callidus Assassin 145
1,490 pointsSo a pretty fun, pretty non competitive list. Toph had lots of big tyranids, 2 flyrants, a tervigon, a big squad of zoanthropes, some squads of gaunts and squads of gargoyles.
The mission
We played an interesting mission which I've never played before but thouroughly enjoyed. Basically, there are 6 objectives evenly spaced on the board. 3 on each side, with them 16 inches on and 18 inches apart. They also 18 inches in from the sides. You score one point for each you control in your turns only but right before scoring them you roll a d6. The number objective that this corresponds to moves 2d6 plus scatter. If it's a bt symbol you choose the direction. If they go off the table, tough. It's really fun! And also means you can't camp your shoot stuff on them turn 1.
The game
I got first turn, and deployed basically nothing. Just the land raider (with terminators and vulkan) and the thunderfire cannon. Chris deployed evenly opposite me, with lots of horde everywhere, supported by bigger scarier things.
In my first turn I burnt some gargoyles (scoring me first blood) with my drop pod marines and moved the rhino up. Then Chris basically charged me with everything. I was surprised not to loose everything, although I think this was in part because i was invisible on one of my squads. Because Chris had charged his gaunts into both small squads it was one massive combat that involved a flyrant, tervigon, and a big squad of gaunts.
They were picking on Coteaz and the one remaining marine so I duly obliged and charged in the assassin and thunder hammer terminators. This combat lasted for a good long while, probly 2-3 game turns. It was eventually won by me, with the Eversor using his fleshbane&shred&power weapons to basically kill everything.
Whilst his was going on Vulkan had tried to kill the 2nd flyrant and got stomped on. In return im used my multimeltas to fry the big bug before it got away. By the time the combat had finished there wasn't a whole lot left on either side. My thunderfire cannon was chasing objectives unsuccessfully and the zoanthropes had zapped my land raider.
The assassin, Coteaz and two thunderhammer terminators proceeded to slog through the cornfields towards the zoanthropes, and reached them locking them in combat (Although coated blew his own head off on the way in). The mawlocs contained to try to Sarlec pit my poor marines and assassin, but failed miserably. One of them did charge the assassin who over two combat ohases efficiently sliced all his wounds away using power sword+fleshbane+shred.
The game ended with the 2 remaining zoanthropes locked in combat with an assassin and thunder hammer terminator whilst my dreadnought claimed objectives. I think one of the mawlocs may have been burrowing around somewhere. I rolled out a 12-8 victory on the evening.
The mission
I actually really enjoyed the mission, it's a lot of fun without being to much hassle. I might reccomend it to Alex if he's looking at new style of game for double trouble.
Where did I cheat?
Where did I cheat? Well, if you've read all the way through you may have figured it out. The Eversor has a power sword, and a weapon that's fleshbane with shred. But not a weapon that's both! So I'm pretty sure I should have been choosing one or the other. Instead I was wounding, with a re roll and not allowing a save! Rematch needed. Sorry toph!
Honestly, the way you played it is how I feel the Eversor should be. As he actually is, he kind of struggles to take on anything tougher than single IG Squads. It is a bummer to realize that after the fact, tho.
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