Showing posts with label 6th Edition. Show all posts
Showing posts with label 6th Edition. Show all posts
Wednesday, 29 August 2012
Giving in to the thoughts in my head.
So recently I've been thinking about what has is good value for points that I know of. Saint Celestine is one good example of this. I therefore propose to take her. Here is a list I have spent this evening thinking about (although its been in my head for weeks)
Nuns With Guns
Saint Celestine 115 points
Battle Sister Squad x10, 1 Meltagun 135 points
Battle Sister Squadx10, 1 Meltagun 135 points
Company Command Squad, Kell, Autocannon, Plasma Gun, 160 points
Platoon Command Squad, Autocannon, Plasma Gun, 55 Points
Squad A Lascannon, Plasma Gun, 85 Points
Squad B Lascannon, Plasma Gun, 85 Points
Squad C Lascannon, Plasma Gun, 85 Points
Squad D Autocannon, Plasma Gun, 75 Points
Mortar Team 60 Points
Autocannon Team 75 Points (freaking cheap!)
Lascannon Team 105 Points
Storm Troopers x8, Double Plasma Guns, Plasma Pistol, 168
Manticore 160
So this is the list I will be maybe trying out to see how saint Celestine works. Thou its a lot of proxy, and I feel bad. I may just stick to my normal list until I have least bought all the guard bits! But I think it has a lot of potential. You basically shove Celestine down their flank/throat, and then if they don’t shoot her she gets to hit something. If they do, then the rest of your army (including a shiny new manticore! – may have to get me one of these) blow the living hell out of them.
Not even a little subtle, and it may not work long run, but I have 2 meltaguns, 9 plasma weapons, 6 Lasscannons, 6 Autocannons, and 89 models 80 of which score. Even Dan might not table that (although I'm not certain).
Friday, 17 August 2012
Cutting open a Grey Knight
So. After an eventful day at work on Wednesday that included sexual harassment training, I rolled over to Games Workshop to play jo and his 6 model army.
For those not aware, this army has two Paladins, Draigo and two Dreadknights that both have teleport homers. Oh and a Fortress of Redemption. Yeah. My army on the other hand had over 100 gaurdsmen with a lot of plasma and melta, 3 mortars (yeah!) and 6 lascannons backed up by 6 autocannons. A 700point troops choice. Also I had ratlings, penal legion and a couple of squads of storm troopers to help max out on the heavy weapons.
We play the Relic, with standard deployment. Jo won and put his fortress down next to... the fortress of redemption that was on the board. Hmmm. The paladins and draigo manned his fortress, whilst the two flying Dreadknights stood on the battlements of the other one ready to wiz onto the objective in his first turn. I blanketed my deployment zone (literally) with all sorts of stuff, infiltrated the ratlings and outflanked a squad of storm troopers who had meltaguns. (and completely forgot about the penal legion until like, turn 4?)
I didn’t seize, and jo teleported in, took the relic with one and stood in front of the first one with the second one. He shot me up good, but didn’t take down any complete unit, meaning that he didn’t get first blood. Admittedly this could be because its hard to tell where units end and begin, but the ones he shot up either held or rallied. And crucially, he didn’t run with the relic holding dreadknight because he thought it was 6inch per turn, where as it is actually 6 inch per phase.
I then killed the dreadknight that was holding the relic. Sounds easy I know, but I did basically shoot my whole army (which is just a gun line) at this one guy. So he should have died lol. (first blood!)Next turn, he picked up the relic with the other dreadknight, and shot me some more, and ran with it to take it back towards his double fortress. I then shot off this dreadknight. Two in two turns. Highlight of the match occurred for me at this point, as I killed it with ratlings (took its final wound off).
The rest of the game revolved around a mad rush for me towards the objective,(including with the mortar team, who did die on the way) and jo’s three men and double fortresses trying to shoot me off. Turns out buildings are spectacularly hard to kill, especially multipart ones. I didn’t kill either, but did manage to get both paladins. Leaving draigo alive in a silo and actually in combat with him... err I won with linebreaker, first blood and holding onto the relic. Jo got kill the warlord.
I could tell that this army isn’t that fun to play against, partly because its hard to tell what has shot. I think I am going to have to come up with an easy to understand way of representing whos’ shot (possibly turning them the wrong way round). All in all, doubling the amount of heavy weaponary I have (and not playing dan) improved the result drastically. Plus, scattering the lascannons and autcannons into squads as well as having heavy weapons platoons of each meant they couldn’t all be so quickly picked off, because I will admit, having 3 lascannons hanging out together is pretty much always the first target.
Tuesday, 31 July 2012
Boldly Going to the Next Level
With the advent of 6th, many people will have looked at their armies, and said. Man that (outflanking guard army) doesn’t work anymore. I’d better get re-arranging my plastic crack!
May I present, the newly promoted Wesley Crusher:
Upgraded to platoon Sergeant, this plot hero now sports a plasma pistol, and a lightsaber. Which, since the codex says “power weapon” will count as a power axe, as he will be striking after space marines anyway, and they are his main target. At least to begin with, we will have to see how it goes. In other news, I am getting back in the saddle and playing some games tomorrow, against Dark Eldar and some form of Dark Angels. I think Ian said Deathwing. Eurgh.
I have also spent the last couple of weeks painting up some heavy weapons bases. My army consists of a lot of pinning weaponry, and the ability to blast snipe. So there are at least some of the mortars I intend to use. The heavy weapons base is great because if you have spare bases you can get 9 heavy weapons out of one box. 3 missile launchers, and either use the mortar stands for mortars or for one of the other weapons. So long as you have some spare guys lying around, you should have enough bodies for the missiles, and from there its a dream! Anyways, pics below - quite pleased with the freehand on the lascannons:
Monday, 16 July 2012
Trying to break 6th edition....
A conundrum!
So, being sick has given me more time to read the 6th edition rulebook. I am 60% sure this is right, so I thought I would put it to the general test. So here goes.
Turning to page 79 of the 40k 6th edition rulebook, we find the rules for disembarkation. Now, as is reasonable and linked in from 4th and 5th edition, there can be no rhino rush disembarks. However, what is a subtle change is that if you disembark from a vehicle, you cant assault. Even if the veichle hasn’t moved. “After disembarking, models can shoot, cointing as having moved, or choose to run in their subsequent shooting phase, but cannot declare a charge in their subsequent assault phase”
This all makes sense. But however what happens if you wreck/ explode the transport vehicle? Does this mean that in their subsequent assault phase they count as having moved? Because if you turn to page 80, then models have to immediately disembark in “the usual manner” which would mean that in their “subsequent assault phase” (their next turn) they couldn’t assault. Nor could they move, as they would have counted as moving. Basically, do you get two bites of the cherry to shoot the unit? (your turn when you blow the tank up, then they can’t move in their turn, then again in your turn.)
Dont get me wrong, I'm pretty sure that this contravenes the don’t be a dick rule that applies to all aspects of the hobby, but rules as written all for a slight manipulation on this... it is implied that they are almost pinned without even failing their pinning test. Or am I just pushing the rules beyond their limits?
Sunday, 8 July 2012
Not This Kind of Snapshot
So, 6th edition 4 games in.
My first thoughts include... you can’t assault out on an enclosed vehicle, even if its remained still. Don’t know if I like that. Since fourth there seems to be a progressive nerfing of transports.
No assaulting from reserve. Booooooooooo. Coupled with no more than half you army in reserve this is a complete shutdown of my imperial guard rebel alliance. It would not work. I have tried it out yet, but I am not hopeful. No more outflank shenanigans. I have heard some thoughts from others that they are pleased with because it stops Shrike armies. But to be honest, I think that being able to react to that kind of army is a skill. The rules weren’t broken here, but they have been fixed. If you are going to get outflanked by genestealers, then either don’t deploy near the edge, or make them kill what you want them to kill. Then shoot the life out of them. There is 50% less tactics in this area now unfortunately. I can now not do something with one of the most charecterful units in the space wolf codex that I have been doing since 3rd edition. People just wont take them, they aren’t scary anymore
AP values on CC weapons, I like.
Buildings are big castles. Great if they have battlements. I think that this will do exactly what GW wants it to, and that is sell more bastions, fortresses of redemption etc. They can be a real game changer.
Guard Rock. My 500 point list has over the course of 3 games been magnificent. 55 points for 10 men with a mortar? Yes please. Footgaurd are my new fav thing. Orders completely cover me for the Flyers snapshot issue, I will just twin link those Lasscannons.....
The allies section is very cool. I think that Tyranids should have been able to desperate ally with Guard, to represent stealer cults. Other than that, it could lead to a big dusting off of models, but with a lot of cherry picking.
I freaking love overwatch... I snapshot with a Krak missile and downed a Dark Eldar Cronos on its last wound the other day. Very cinematic.
I am loving the precision shots rule. And because of this, will be splashing eldar rangers. With a Faseer for psychic D-Fence.
Think that about covers it for now, thanks for sharing! Luke
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