Showing posts with label double trouble. Show all posts
Showing posts with label double trouble. Show all posts

Sunday, 26 June 2016

Army Review: Double Trouble

The hobby continues! I'm keen to review the performances of the units within my army on the blog! Partly because I enjoy the reflective process, but I'm always interested to see what others think. Its a bit like chasing the White rabbit - it can be a deep hole to fall down!
 
Librarian on a bike (original model!) 5/5
This guy was pretty badass. In the first game he didn't do a great deal, but then tbh most of my army didn't do a great deal in the first game. Games 2&3 taught me to love the psychic power Terrify, as units left the board in both games. I'll definitely be using that more often. 

He has intrinsic value to the list in that he makes the bikes objective secured. This saves points elsewhere in the list and gives me two very fast super scoring units. Overall I would keep the librarian. 

Boltgun Scouts & Landspeeder Storm 4/5
These guys performed well, needlessly dying in the first game but in the second and third game they really put in a shift. In the second game, they helped play a part in the refused flank tactic that contributed to our successes in that game, before flying away rather swiftly.  
 
In the third game their scout and infiltrate is limited by the deployment, but they could have gone in my partners deployment zone. However! They did well, using their scout move and our first turn to "drive by" a unit of dark Eldar, rapid firing them to their doom. The objective secured landspeeder is a huge boon to the army, I would definitely take these guys again. 
 

2x Grav Gun Bikes (3 man units) 4/5
These guys are really what made my list tick. They are also objective secured thanks to the biker librarian, and have lots of grav. Whilst their shots aren't as reliable as the centurions, I really like these guys. Being able to move 24 inches in one turn is something that again really helped with securing objectives. 

The one issue for me is their size. At 3 models you only need to blink at them and the lose their effectiveness. Perhaps at next year's double trouble I'll try bigger squads, but I don't know if they then loose their points efficiency.  The funny thing is that I could broke the rules a bit by having a command squad on bikes. That would have given me three squads of bikes and been totally legit. 
 
Grav cannon Centurions in a drop pod 2/5
So these guys are badass, and i got called all sorts of things for bringing them. Spending 1/3 of my 750 points (plus the cost of the drop pod) on them is the closest I've ever come to fielding a "Deathstar" in the late 5th early 6th tradition of death stars. I was worried that I would be surrounded by fluffy, deliberately teeth less lists and look out of place, but there were some equally competitive lists, so I didn't feel bad. 

However, in the 3 games I played they didn't feel useful to a 285 point equivalent. They killed a lot less than normal, i'm not sure if that's because they are to far towards being a white elephant at 750 points. I faced a reasonable amount of armies where their grav weapons would have been useful, but they just weren't quite all that. That could be situational, we'll have to see!

Tactical Squad with missile launcher (original models!) 3/5
These guys performed reasonably, mainly just holding an objective and being in the backfield, allowing us to double up on points all the time. They were the only unit to get destroyed in the first game. In part I think that's due to them being 5 marines with a missile launcher (and therefore not a threat) but their presence meant that we always had an objective, in every turn of every game.

For me there was something very encouraging to use these models. They are "me", they're a massive part of where my hobby started. To use them where my hobby is now was a big encouragement! And I've gotta say, I got a real kick out of seeing other people's 1st time models there.

Conclusion
So there you are! my short review of something that happened 2 weeks ago. Overall, I think the army performed well, as you can see from the ratings. Nothing was that big a suprise, the faster units were really what allowed me to do so well. I'd be tempted to trade the grav cents out for maybe 2 units of something. Perhaps a bike command squad and something arriving from reserve. Maybe even wheel out the legion of the damned! Love those guys. 

The big learning point for me was how much i like terrify. I'm going to be using terrify a lot more i think! I've already fielded a librarian conclave once since. I'll be fielding it a lot more in the future! 

Saturday, 18 June 2016

Battle Report Game 2 - Darksun Life 22


"Drop me near them, I want to hit them with my Grav Cannons!"

Yeah. The heading pretty much says it all. In a continuing theme for these Battle Reports, my Grav Cents spent most of the game in combat with Grots who repeatedly refused to break and run away. I mean, I can't be bitter because we did pretty well all things considered. But those were some mighty, mighty grots.

Friday, 17 June 2016

Double Trouble Round 1 Battle Report


"Don't get cocky kid"

If only I'd listened to Han Solo before this game. It may have gone better... opps, spoilers! Thanks to Rob, Ian and Matt for a great game :) Tune in over the weekend for the 2nd installment!

Thursday, 16 June 2016

Don't worry! It's on its way! Battle report updates

Apologies for the delay in posting my battle reports from double trouble. I've decided to go down the vlog route, but break it up into a mini-series and have a 2 min vlog for each game. Which means more editing, more topping and tailing, more introductions. And more time! 

I've got some time on Friday night, so I'll or ably work on them then and "release" them over the weekend. How that's ok with you guys :) for now, I'll leave you with a picture from my second game :)
 

Tuesday, 14 June 2016

Double Trouble Interviews Vlog - Darksun 20


As you may be able to guess from the title, this is a Vlog from Double Trouble on the 10th of June. Its basically a bunch of fellow like minded geeks chatting about how the day went for them. A short Vlog at only 3 mins, hope you enjoy :)

Wednesday, 8 June 2016

Missile launcher conversion: to done!

Finally! A painting update. This major project has taken months of my time and has been a real labour of love.
 
So just in time for Double Trouble, I've painted this missile launcher rack to indicate that my old school Ultramarines have a missile launcher. 
 
I've used blue stripes as a spot colour to tie it into the first founding chapter, but ive painted the base a yellow colour to tie it in with the Howling Griffons.  
 
The base, coupled with the little dots on the control panel all help to brighten this model up a bit, I was concerned that it was all just shades of mechanical gray to start with but the spot colours have worked that out nicely. In a pinch I might be tempted to use this as some form of fortification add on or something. It's generic enough.  I can't find the 2016 "40k addict" hobby stamp that indicates this is "to done", but I'm signing this little project off as completed :)

Monday, 30 May 2016

Double trouble update

 
Hello! An update of some fashion on the various 40k aspects of my hobby from this weekend. Firstly, I've submitted my list on time to Alex for Double Trouble, a 40k tourney with a twist! Basically you get randomly paired a partner each round and then fight against another partner. It's the first time he's run it, and should be great event! Stay tuned in the next week for a video run through of what I'm taking and why. 
 
Secondly, as you can see from this photo my forces were in action for a training game ahead of the aforementioned tournament on the 11th. Was obviously a training mission because we all had space marines. So at least 1 in 9 lists will be "good guys" in Power armour, though I imagine it's way more than that. Second time I've played 40k all year, went reasonably well. The dual nature of the missions as you rush to compete objectives is great fun. 
 
Thirdly, on submitting my list i realised that I do have a model to paint! This missile rack. My old ultramarines are taking a rocket launcher with them so that they aren't completely useless on the battlefield. Holding objectives and taking hull points! Yay! I used these guys in the practice game and there was something deeply satisfying about using my first painted models!

I've decided that if I enter the whole army into the painting competition, I might do a little before and after version of the tactical squad, comparing them with some extra howling griffons marines. Hopefully Alex won't mind. Now that all the lists have been submitted, Did anybody take up 
my challenge about using some of hire first painted models? I'd love to get a group photo on the day :)

Wednesday, 18 May 2016

Possible double trouble lists

Dear readers! I am slightly undecided on which configuration of howling griffons to take! Having pinned my colours to the mast in terms of using an old model or two, I will of course be taking space marines. Lucky for me, the howling griffons are a succesor chapter of the ultramarines, and in this case for me it has more than one level of significance. As already mentioned, the bad boys in blue represent the first models I ever painted. 
 
As you'll see, there are a couple of different configurations of army in these pictures. Basically, I probably can only afford 1 drop pod, so I'm torn between sternguard and another squad of bikes, or simply grav cannon centurions. The grav centurions and the bikes were both massive players for me at the last 2 Blog wars and I'm thinking that actually they will have proportionally more effect at 750. 
 
There is a way that I can squeeze both in, but it does leave me with not a lot of room for much else. I have to start sacrificing my speed and that is something that this force is reliant on. Lots of bikes, with a librarian on a bike making them all super scoring is sorely tempting, considering the objective nature of the missions. 
 
Another option would be to get rid of the scouts and thunderfire cannon to fit them both in, but again I think that they bring more to the table than a squad of sternguard. If I wanted to go really left field I could run the ultramarines on foot as legion of the damned. That might be quite characterful as well, something about thier unwillingness to die coupled with a 3++ save is quite appealing. 

Anyway, these were all the thoughts rolling round in my head whilst I listened to Man U secure a mighty 5th place last night. I've done some number crunching and most of these different building blocks fit together quite well, it's just the centurions. So over to you! Which unit that I've listed would you least like to see? How speedy do you think my force needs to be? Would you take legion of the damned? I look forwards to hearing your thoughts. 

Saturday, 14 May 2016

Double trouble challenge

I've been thinking a lot recently about what to take for double trouble (more on that in a future post) and I wanted to throw down the gauntlet regarding models. 
 
This is supposed to be a fun tourney and having been interviewed for the better know a blogger series I decided I wanted to get back to my roots. So, I will be taking to double trouble the first models I ever put together and painted. The challenge is, are you?
 
 You might ask yourself, why should I? I'd say because in some ways, these models are like a tangible equivalent to baby photos or photos of you when you were a kid. For me, I've developed into a reasonably good hobbyist and wargamer. But more than that, I've developed as a person, and wargames have helped me to do that. Coupled with my faith, both environments have helped me develop and come out of my shell. Both have been safe places for me to learn who I am. A bit gushing I know, but totally true. The friends I've made through this hobby are real friends who value me for who I am.
 
That's why I'm going to be taking these models to double trouble. I'll be rocking the classic "I glued these boltguns on the wrong way round" look, with an added extra of airfix paint. I may even use one as my librarian on a bike!  My challenge to anybody coming is to do the same!


Saturday, 16 April 2016

Double trouble: 8 weeks and counting!

Double trouble is only 8 weeks away! Have you bought your ticket yet?!  f not, why not? Of course,my  potential excuse for that would be that the last time I played 40 was February, but we can't all use that. And I have bought my ticket. 

I've been musing on what to take, and I'm torn between two armies. The first, as you can no doubt geuss by this photo, is Space Marines. Howling Griffons to be exact. I really fancy some bike based shenanigans, as you could take two full bike squads and a bike command squad before breaking any of the comp rules. 

Taking a HQ on a bike gives you interesting options as you can take bikes as troops. Combined with the combat squads rules it gives you interesting opportunities to have lots of small units. You could couple this with some scouts in a land speeder storm, and maybe even throw in a thunderfire cannon. 

It would also give me an excuse to finish painting this guy, who is one of painting goals for this hobby season. I'm not sure of how competitive the whirlwind is really (it's completely not). When you compare it to the thunderfire cannon, or imperial guard wyvern it doesn't match up favourably. 

My other choice would be humanities true protector in its hour of greatest need. The Imperial Guard. I strongly believe that they function really well at lower points values. After all, for 200 points you could get 40 of them! There is however, something that we need to discuss. 

I may have a bit of an imperial guard sized problem. Which may seem trivial to you, but it really isn't to me. I mean, in a 750 point game, which heavy weapons do you take? If we pan out on the previous photo, we can see that I really do have a conundrum.

All these heavy weapons together would work, right!?!  My main problem with Guard is that they are to squishy, and don't really hit hard. Eldar and thier darker kin are both really squishy, but both hit a lot harder. Guard are much more about being the sum of the parts. Which is why I think they could be good for double trouble. 

One of the reasons they wouldn't be good for double trouble is that it's very objective based. And sure, they can swarm around, or mount up, but my guard army isn't very speedy. Unless I break out the old X-wing vendettas. Which I could, they haven't seen play in a while. But something about the fix bayonets, and "win by having more men than they have bullets" approach really speaks to me. Plus I could take mortars!

Love these guys. They're so cheap and not really that useful. 

Overall I can't decide. I really like the guard idea, but it's more characterful than competitive. I've spent my time in the trenches with fluffy lists in the past and they are fun. But I do like the bike idea. That's one I've not tried yet. So I'll see! I don't have to paint a thing to take the guard I don't think, so that would be nice! Thanks for stopping by! Until next time, Let me finish by asking; Have you bought your ticket yet?!

Sunday, 14 February 2016

Double trouble life hack: objective cards

A quick one today. A little life hack for practicing with objectives for the June tourney:



Playing cards! Whilst I'm sure I'm not the first person to do this, I came up with the idea all by myself, and didn't have to find it online or anything. You can get two sets of the double trouble cards out of one pack - using the suits to define which deck they belong to. I actually went for cutting the numbers in half, so 1-6 is one set, and 7-queen is the other. 

The really enjoyable thing is that this has a lot of practical excuition for practicing. You just need the corresponding table and it means you then don't have to roll on it every turn. We've found that you can sometimes need to roll multiple times to just generate a new result. 


It also works with the picture cards as well. Alex has the past generously sent out the PDF for the cards, but I thought instead of bothering him I'd try this out and see how it gets on. 

It's not a long term solution, and I'm sure won't look as professional as the official gw ones. But at £1 a pack it's a darn site cheaper! 

Wednesday, 10 February 2016

Support your local blogger: Webway Lamentations

A friend of mine has just started a blog called Webway Lamentations. As I'm sure you can geuss, it's all about the mechanicum, and how they casting a spider like web over the tau empire. 


Just kidding! It's about dark Eldar. It's only got two posts so far, but he's blogging towards double trouble in June, so It should be a good read. I've added him to my blog roll, but why not head over to http://webwaylamentations.blogspot.co.uk/?m=1 to check it out! Here is a picture of Aaron to prove that he's a real person:



Until next time!

Monday, 4 January 2016

2016 Hobby Resolutions

It's 2016! I wanted to set down some goals for my hobby. I've been really looking forwards to this post, because people keep asking me about what my resolutions for 2016 are and I don't have much to say that isn't related to war gaming. So hopefully this post will be good!

Bolt action 
I received some flak for my dismissive comments about bolt action. So I thought I'd better put it on the to do list for 2016! For my brits Id like to conservatively aim for the following:
  1. Having painted the 20/30 models I have assembled (inc 1 tank)
  2. Assemble the commandoes that I have (should take my army to around 50 men)
  3. Become competent at the game. I've not played very much and I'd like to have a reasonable grasp at it! 
Not much to aim for, but at the moment I've only played 2 games and haven't painted a single model. Part of me is really tempted to paint them all wrong. Eg pink and purple, or with American squad markings. My hope would be is that it would be to much for the historical pedants. But I don't know if I could take them being to far off the beaten track!


40k
A lot has changed for 40k in the last 12 months. What can we expect in the next 12?! In all honestly it makes me a bit nervous. Games workshop's approach to 40k at the moment appears to be something of a blender that you put your debit card in. And can only pick out whilst the aforementioned kitchen applicance is on. Heaven forbid you ask to adjust the speed (ruleset) or to mix it yourself (trying to balance the game). 

With that badly mangled metaphor in mind, here is what I'd like to achieve in 2016 for my 40k:
  1. Attend at least two 40k tournaments (should be easy with fluffagedon and double trouble). 
  2. Sell my space wolves. An odd goal, but with the vague prospect of games workshop blowing up 40k in the same way that they did with fantasy, I don't need 4 full sized 40k armies. 
  3. Paint some stuff (see below). 

X-wing 
Yes, X-wing. Pew pew pew. I've really fallen in love with X-wing over the last 12 months. It flirts with being my primary hobby system, which is something I never thought would happen. How nieve of me! Here are my X-wing goals for 2016:
  1. Attend at least 3 weekend warlord events this year. 
  2. Attend 1-2 store championships. How refreshing that the games developer supports structured tournament play!
  3. Start an imperial fleet. Dangerous, (especially for my wallet!) I know. But I think I'd quite like an imperial fleet. I'm thinking triple ace or tie swarm. I'm sure I'll be terrible at flying it!
  4. Run a version of the outryder cup between Leicester sabres, weekend warlords and somebody else. It's basically a team event where you pair against other stores/clubs. (More on this in another post)
Vlogging
It's going well! 10 so far. I'd like to get to 50 vlogs this year, and 200 blog posts. That's about 2 posts a week of some nature - I'll be signposting the vlogs on here so in terms of content it's not to daunting. Hopefully more painting, more tourney reports, and maybe branching out to the other areas of my life occasionally as well! 

Everything else

I've got a blood bowl tournament on my birthday weekend that I'm really looking forwards to. But to compete, I still have 9-10 men to paint. Better get a move on with that then! I don't know how good I'm gonna do, but being wood elves I'm aiming for 16 touchdowns over 8 games. And being wood elves, not end up with my whole team dead!


Painting
So, instead of listing the stuff in each of their areas I thought I'd do a list here:
  1. Paint my whirlwind
  2. Complete a second thunderfire cannon & techmarine
  3. Paint more bikes for 40k, so that I have enough to field 10 bikes plus a captain/ librarian. 
  4. Paint my bolt action stuff
  5. Paint IG-88s for X-wing (a specific goal within number 9)
  6. Paint my old models that I've found
  7. Paint my blood bowl team. (Needed by the 16th of January!)
  8. Paint commissar yarrick
  9. Get up to date with the Horus heresy stories. (Possibly a laughable goal, we'll see!)
  10. Have all my small and large base ships painted for X-wing by the end of the year
So, that's all in all a good collection of things to aim for!