Monday 30 May 2016

Double trouble update

Hello! An update of some fashion on the various 40k aspects of my hobby from this weekend. Firstly, I've submitted my list on time to Alex for Double Trouble, a 40k tourney with a twist! Basically you get randomly paired a partner each round and then fight against another partner. It's the first time he's run it, and should be great event! Stay tuned in the next week for a video run through of what I'm taking and why. 
Secondly, as you can see from this photo my forces were in action for a training game ahead of the aforementioned tournament on the 11th. Was obviously a training mission because we all had space marines. So at least 1 in 9 lists will be "good guys" in Power armour, though I imagine it's way more than that. Second time I've played 40k all year, went reasonably well. The dual nature of the missions as you rush to compete objectives is great fun. 
Thirdly, on submitting my list i realised that I do have a model to paint! This missile rack. My old ultramarines are taking a rocket launcher with them so that they aren't completely useless on the battlefield. Holding objectives and taking hull points! Yay! I used these guys in the practice game and there was something deeply satisfying about using my first painted models!

I've decided that if I enter the whole army into the painting competition, I might do a little before and after version of the tactical squad, comparing them with some extra howling griffons marines. Hopefully Alex won't mind. Now that all the lists have been submitted, Did anybody take up 
my challenge about using some of hire first painted models? I'd love to get a group photo on the day :)

Tuesday 24 May 2016

Darksun tease

Just a little tease of what I'll be Vlogging on over the next couple of days... What do you think?  

Monday 23 May 2016

How to: Magnetize X-wing bases

Dear readers! This is what I've been working on for the last few days. A suprise project that makes my ships look great! Magnetised flying bases. This one in particular is for large base ships. I'm still working on the small base ships, that'll follow in the future. I can't take any credit for the idea, I pretty much got step by step instructions from a good friend (George), even to the point of checking I was buying the right things on Amazon! Here is a suitably dynamic pose of the two jumpmasters I've done so far!
Whilst I've been doing a lot of Vlogging recently, I wanted to go a bit old fashioned with this and write a blog instead! Plus, it was so quick I didn't have time to think about recording it! So I've got a few steps written down here for you to follow. 

To complete this hobby adventure you will need the following:
Step 1 - the prep work
Select the length of tube you want, and cut to size. I wouldn't go above 6 inches if I were you (but that's for another time). File off the ends to make sure they are smooth. Then using your hobby clippers cut away the two smaller squarish bits on the large ship base. If you're unsure which bits I mean, look at the shape of the peg hole relative to the bits I've cut off. In the end, I didn't take the peg triangle out btw. 
Once you're happy that both these bits are smooth, get some green stuff and fill the holes in the flying base. 

Step 2: the flying stand
In addition to filling in the holes with green stuff,  I added enough that when I put the tube in the green stuff supports it on either side. So about level with the remaining raised circular bits. 
Using the tube, gently create a groove for it to sit into the green stuff. Then remove the tube, add a decent amount of superglue and re-apply the tube. This step is really important, make sure that the tube is at the correct angle (dead straight). Once you've done this leave it to one side an let it dry. 

Step 3: the ship
Get whichever large base ship you are using and  either remove the peg insert by pulling it out, or clipping it off. Either way, in the same spot where you just removed the peg, make sure you've got a nice flat surface corresponding to the approximate size of the countersunk magnet. It's important that it's in the same spot as the old peg insert because that's where the ship is designed to balance from. (Note: I think the ghost may be different due to its size, you may need to mess around with where you put the magnet).

When you're happy with the place where you are going to put the magnet, superglue it in place. You may need a tiny bit of greenstuff to give it a good surface to bond onto, but use that sparingly. 

Step 4: spray paint and ball bearings
Whilst the superglue for the magnet is drying, take a can of black spray paint and spray the base that you've made. Once the spray paint is dry, spray some varnish ontop of it to make sure that the paint doesn't chip off. 
When this is dry, get your ball bearings and superglue them to the top of the tube. With that, you're done! The really handy thing is hat you'll only need to make a handful of bases for standard play. More will be required for epic play or flying swarms of ships of course. I'll leave you with a couple of shots of the jumpmasters flying at fancy angles!


Wednesday 18 May 2016

Possible double trouble lists

Dear readers! I am slightly undecided on which configuration of howling griffons to take! Having pinned my colours to the mast in terms of using an old model or two, I will of course be taking space marines. Lucky for me, the howling griffons are a succesor chapter of the ultramarines, and in this case for me it has more than one level of significance. As already mentioned, the bad boys in blue represent the first models I ever painted. 
As you'll see, there are a couple of different configurations of army in these pictures. Basically, I probably can only afford 1 drop pod, so I'm torn between sternguard and another squad of bikes, or simply grav cannon centurions. The grav centurions and the bikes were both massive players for me at the last 2 Blog wars and I'm thinking that actually they will have proportionally more effect at 750. 
There is a way that I can squeeze both in, but it does leave me with not a lot of room for much else. I have to start sacrificing my speed and that is something that this force is reliant on. Lots of bikes, with a librarian on a bike making them all super scoring is sorely tempting, considering the objective nature of the missions. 
Another option would be to get rid of the scouts and thunderfire cannon to fit them both in, but again I think that they bring more to the table than a squad of sternguard. If I wanted to go really left field I could run the ultramarines on foot as legion of the damned. That might be quite characterful as well, something about thier unwillingness to die coupled with a 3++ save is quite appealing. 

Anyway, these were all the thoughts rolling round in my head whilst I listened to Man U secure a mighty 5th place last night. I've done some number crunching and most of these different building blocks fit together quite well, it's just the centurions. So over to you! Which unit that I've listed would you least like to see? How speedy do you think my force needs to be? Would you take legion of the damned? I look forwards to hearing your thoughts. 

Saturday 14 May 2016

Double trouble challenge

I've been thinking a lot recently about what to take for double trouble (more on that in a future post) and I wanted to throw down the gauntlet regarding models. 
This is supposed to be a fun tourney and having been interviewed for the better know a blogger series I decided I wanted to get back to my roots. So, I will be taking to double trouble the first models I ever put together and painted. The challenge is, are you?
 You might ask yourself, why should I? I'd say because in some ways, these models are like a tangible equivalent to baby photos or photos of you when you were a kid. For me, I've developed into a reasonably good hobbyist and wargamer. But more than that, I've developed as a person, and wargames have helped me to do that. Coupled with my faith, both environments have helped me develop and come out of my shell. Both have been safe places for me to learn who I am. A bit gushing I know, but totally true. The friends I've made through this hobby are real friends who value me for who I am.
That's why I'm going to be taking these models to double trouble. I'll be rocking the classic "I glued these boltguns on the wrong way round" look, with an added extra of airfix paint. I may even use one as my librarian on a bike!  My challenge to anybody coming is to do the same!

Wednesday 11 May 2016

Jump jump jump!

Another day, another blog article. Just kidding - sorry it's taken so long for an update! I've been quite busy, party with work as we get a new bishop, but also I really have just been enjoying reading my book! So there is a couple of good-ish reasons. 


I wanted to update you on my Jumpmaster painting progress. This is my second, and as you can see its now painted! The beady eyed amongst you will notice that it's not the same as the first one 
(viewable on this vlog here) and in fact uses a whole new paint scheme. As before, I ummed and arrr'd about what colour to paint it. However, this time I decided to go the purple and bought about 4 different colours of purple paint before really deciding on a style!

I eventually went for something not to dissimilar to my first Jumpmaster, with some vertical patterns and lines that corresponded to where the rest of the ship meets the crescent. However, this time the base couloirs were different, with a bleached bone crescent and central column, whilst the other bits were a gun metal grey. Brought together through a bit of washing and drybrushing, they are subtly different tones without being to obvious.  

You should also be able to see from the above picture that I went for a reflection on the windscreen. First time I've tried that, and I'm really pleased with how it worked out!

I wanted to try something a bit more freaky for the freehand design, and ended up going with this. It took me a couple of decent sessions to get this nailed on. It's not a flat area, but it also goes up and down at different places. So trying to do justice to that whilst also making a believable pattern was hard work! However, I'm very pleased with the result :)

I also painted the engine glow again. This process was a lot smoother second time around as I've learnt at which angle to hold (and not hold) the brush so that you don't get paint where you don't want it!
I'm actually more pleased with the other side (below),  it's a much smoother transition of colours and shape. From this angle you can also see what I meant about the bone and grey contrast. 
Overall, I'm really pleased with how this guys turned out. It's not airbrush quality, but I don't have an airbrush! The next step is that I'm going to start magnetising the ships onto new bases. That'll be good fun. I've never done it before, but I have a friend who has and he's been kind enough to help me understand what I need to do it! It's hard to explain but basically they will be at dynamic moveable angles and look super cool. 

Tuesday 3 May 2016

Milton Keynes X-Wing Regional Vlog - Darksun 17

Hey Guys!

I went to a 100+ x-wing event at the weekend and came 24th! You can watch a video of how I got on here, with battle reports to follow later in the week.

I partied pretty hard all the way home in the car to celebrate, listening to a Radio 4 podcast and a Blink-182 Album. Going 4-2 was what I'd hoped for, and whilst I was dreaming of making the cut, if you'd have offered me 24th at the start of the day I'd of bitten your hand off I think!

Sunday 1 May 2016

Milton Keynes regionals today!

Sorry for the lack of posts this week guys! Please forgive my sins on that count. I've been practicing hard for the biggest X-wing event i have ever been too. If I've timed this right, it should come out on Sunday afternoon, whilst I'm flying toy spaceships and making pew pew noises. 
I've spent the last couple of weeks practicing hard for this event. I'd really like to finish top half, maybe even top 32 at a push. My stretch goal would be to make the cut, and then get some dice. Obviously my aim is to win the whole thing, but there are around 127 other people there and I'm sure at least one of them might have something to say about all of these things!
I've decided to go with jumpmasters, although as I write this on Friday I can't decide between 2.5 fully loaded jumpmasters, or 2 fully loaded ones with a Bumpmaster and feedback arrays. It's a tight call, I've not had any practice with the Bumpmaster list but I think it's a better counter to imperial aces, and I think they'll be a lot of them. It also has adaptability ensuring my ps2 bump, and putting the R4 agromech on both other the ships with torpedoes. 

I think, on reflection I probably prefer the extra set of torpedoes. They're just too good. So I think that's what I'll roll with! Hopefully they'll be a vlog soon after with the results! Wish me luck!