Double trouble is only 8 weeks away! Have you bought your ticket yet?! f not, why not? Of course,my potential excuse for that would be that the last time I played 40 was February, but we can't all use that. And I have bought my ticket.
I've been musing on what to take, and I'm torn between two armies. The first, as you can no doubt geuss by this photo, is Space Marines. Howling Griffons to be exact. I really fancy some bike based shenanigans, as you could take two full bike squads and a bike command squad before breaking any of the comp rules.
Taking a HQ on a bike gives you interesting options as you can take bikes as troops. Combined with the combat squads rules it gives you interesting opportunities to have lots of small units. You could couple this with some scouts in a land speeder storm, and maybe even throw in a thunderfire cannon.
It would also give me an excuse to finish painting this guy, who is one of painting goals for this hobby season. I'm not sure of how competitive the whirlwind is really (it's completely not). When you compare it to the thunderfire cannon, or imperial guard wyvern it doesn't match up favourably.
My other choice would be humanities true protector in its hour of greatest need. The Imperial Guard. I strongly believe that they function really well at lower points values. After all, for 200 points you could get 40 of them! There is however, something that we need to discuss.
I may have a bit of an imperial guard sized problem. Which may seem trivial to you, but it really isn't to me. I mean, in a 750 point game, which heavy weapons do you take? If we pan out on the previous photo, we can see that I really do have a conundrum.
All these heavy weapons together would work, right!?! My main problem with Guard is that they are to squishy, and don't really hit hard. Eldar and thier darker kin are both really squishy, but both hit a lot harder. Guard are much more about being the sum of the parts. Which is why I think they could be good for double trouble.
One of the reasons they wouldn't be good for double trouble is that it's very objective based. And sure, they can swarm around, or mount up, but my guard army isn't very speedy. Unless I break out the old X-wing vendettas. Which I could, they haven't seen play in a while. But something about the fix bayonets, and "win by having more men than they have bullets" approach really speaks to me. Plus I could take mortars!
Love these guys. They're so cheap and not really that useful.
Overall I can't decide. I really like the guard idea, but it's more characterful than competitive. I've spent my time in the trenches with fluffy lists in the past and they are fun. But I do like the bike idea. That's one I've not tried yet. So I'll see! I don't have to paint a thing to take the guard I don't think, so that would be nice! Thanks for stopping by! Until next time, Let me finish by asking; Have you bought your ticket yet?!