I thought I'd review the performances of my units from
BWX. You can watch a vlog here that details how I got on at the tournament.
As a whole my army performed quite well, but some units did better than
others. Some of my units were probably a dead weight, at least in terms of the armies that I faced, or how they performed.
Telion - loser
My "sudo vindicare" gave away first strike
twice! Twice! And the other game I don't think he caused a wound. Admittedly,
one of the times he died he took the chaos deamon warp storm table to the face,
but he underperformed. In a practice game he earns his place by killing
nurglings. I'm still tempted by Marneaus Calgar.
Librarian - loser
But in addition to Telion giving away first strike, my
librarian gave away warlord in the two games I won by blowing his own head of!
The second time he did that, he also took a grav centurion with him! Useful for
a bit of preseince, but I'm thinking about taking him out tbh. And maybe trying
a bike captain.
Scouts & landspeeder storm - winner
Easily justified their cost. Gave me speed and objective
secured, as well as holding my left flank in the draw until the 4th turn. Even
then they only folded because they got charged by a greater daemon. If I'd of
remembered in the 3rd game I could have got more points by using them better as
well.
Tactical squad, with missile launcher, melta, combi melta
and drop pod - winner
I was going to say that they didn't do a lot but hen I
remembered that the one guy left alive was the whole reason I drew with Dan.
His contesting of that central objective meant that I didn't loose that game :).
None of the armies I faced classified a melta drop pod as a threat, but
creative use in all three games meant that they got me line breaker (twice) and
claimed a couple of points in mission 3.
2 squads of grav gun bikes. (3 bikes per squad) - winner
One
of the strong performers in every game. In the first game, One squad deleted a
trygon prime in a single shooting phase. In the second game they were also
instrumental in the draw, helping to clear plaguebearers from my home objective
and reclaim it. They were a massive bonus in the third game, giving me speed
and shooting to take out two units of obliterators. As with BW9, the bikes
repaid their selection.
10 sternguard in a drop pod, with 2 combi meltas, 2 combi
plasmas and a lightning claw - winner
A unit that probably overperformed in the
first game, was badly used in the second and in the third hit once and hard.
Overall, they justified selection. In the first game, they killed a flying give
tyrant and some Gaunts. In the second game, they killed nothing. (I probably
should of gone for a different target!) In the third game, they dropped down,
killed typhus and then got eaten by Chaos spawn and a helldrake. A good
inclusion. Predictably used, but a reliable and strong addition.
Grav centurions in a drop pod - winner
This unit again had a varied experience. In the first
game, their pod scattered back towards my deployment. This meant that they
couldn't shoot first turn, but did end up killing hive guard, tyrant guard and
the swarmlord. They turned a refused flank into a wall of death all by
themselves. In the second game, as with most of my units they didn't do a great
deal. They punched some chaos spawn in combat but hat was about it.
In the third game, they were amazing. Took out a land
raider, a unit of chaos terminators, a chaos librarian and a helldrake. And only
the raider was before the librarian blew his own head off, taking one of them
with him. They made it impossible for my opponent to come towards me.
I think having them in a drop pod is excellent. Partly
because it means my opponent can't pinpoint where they are going to be as
easily in the setup, and then if I loose or don't have first turn they are
protected.
Devastators 3x missile launcher, 1x lascannon
Again, a unit that piled on well i was doing well, and didnt turn the balance when i wasnt doing well. i dont know if these guys are worth it tbh. They cement my backline, and help with anti tank, but i was never in a sitaution where i thought "man im really glad i have these devastators." tbh, even in my most recent practice games they havent been pulling thier weight. Maybe i should try without them.
Lord commissar and guard blob squad with two Flamers -
unsure
Overall, these guys held a space. In the first game, they held a flank
against Gaunts and in the third game they infiltrated near some
obliterators and then ran against them shooting (and killed one or two). In the
second game, they did a job defensively in that they absorbed a charge (and
then died). The model count in my army
would be very low of it wasn't for these guys, and they have the potential to
absorb firepower because there is so many of them. But they don't contribute
offensively very often.
Platoon command squad with four Flamers - Winner
These
guys did very little, but they are outrageously good when they work. For 50
points you get for flamer templates and you could put them in a drop pod if you
wanted since the one the centurions ride in is from the fast attack slot.
Stormtroopers - looser
These guys did not a lot. They got me line breaker in the
second game, but in the first and third games they didn't do an awful lot.
Maybe I didn't use them well in the third game, I tried to use the to kill a
helldrake after all. I'm not sure if I'll keep them in.
Squadron of 2 wyverns - winner
These guys are probably my MVP. in the first game, they
killed about 30 gaunts, including most of a 20 man unit of gargoyles. In the
second game, their kills got me first strike and the draw, killing a unit of
plaguebearers and a unit of nurglings. In the third game, they did actually
die, but not before they eliminated my opponent's objective holding units of
plague zombies, and most of a unit of chaos spawn. They are a key part of the
"walk through your comrades corpses to get to me" strategy. So yes,
definitely my MVP.
Conclusions
Overall, these are my top 3 units from each side. im now thinking about addressing these going forwards, shifting the focus a bit. but i need to make sure its not just done on form. as they say, form is temporary, but class is permanent.
Winners:
1: Wyerns
2: Grav Bikes (seriously better than i expected!)
3: Grav centurions (i know they get called a bit of a crutch, but they arent a knight or a superheavy.)
Loosers:
1: Devastators
2: Telion
3: Librarian (who doesnt normally blow his own head of but was useless on the day.
Conclusions
Overall, these are my top 3 units from each side. im now thinking about addressing these going forwards, shifting the focus a bit. but i need to make sure its not just done on form. as they say, form is temporary, but class is permanent.
Winners:
1: Wyerns
2: Grav Bikes (seriously better than i expected!)
3: Grav centurions (i know they get called a bit of a crutch, but they arent a knight or a superheavy.)
Loosers:
1: Devastators
2: Telion
3: Librarian (who doesnt normally blow his own head of but was useless on the day.
I'm with you on the Librarian. Without a psychic heavy army or some sort of manifest re-roll, I struggle to get him to do anything in a game. Part of the reason I swapped him out for an Interrogator-Chaplain in my list.
ReplyDeleteI would be interested to see how you run your Centurions. They seem to do a lot better than mine (you probably don't suicide them as much as me though).
Yeah. The librarian is an interesting one. Generally he does ok, and the re-rolls are important. But if he's going to get into the habit of making his own head explode I'm less inclined to take him.
ReplyDeleteWith the centurions, in all three games they ended up in my deployment zone. (Twice by design) Funnily enough I went second every game, but it meant that I could put them 23.5 inches away from anything that wanted to charge me. I don't always do that, but unless you can kill all the threats around you you're probly gonna get charged. And then your dead. If they are still alive and pumping out damage in turn 3 then there's a good chance they made their points back. Do Yuou give yours an omniscope?
No, I never bother with the Omniscope. Couldn't find the points to spare.
Deleteahhh, I'd really recommend it if you can - it gives you split fire and night vision. it allows the unit to pour fire in two directions and reduce cover saves. I might do a short "how to" on my experiences of them if you'd like?
DeleteFrom the other side of the table POV don't underestimate the blob squad of guard. It just looks like too much effort to bother with in either phase so should guard your other imperials (see what I did there?). The devestators are similar, something has to hold your baseline with all the mobility you have going on elsewhere. Would the Wyverns have survived to do what they did without them?
ReplyDeleteTelion sucks alone though.
From the other side of the table perspective, don't want underestimate the military blob squad. They are so much effort to deal with in either phase that they can guard a flank for a while untouched. Also I reckon the devestators are a pretty useful defence for your Wyverns, without them on your baseline would the wyverns have survived? Telion riding solo is pretty pants though and those bikers were great.
ReplyDeleteOK posting yesterday was wierd! I think the wind blew my morning comment away so I reposted in the evening only to find it had blown back today. Is wifi affected by gales?
ReplyDelete