Showing posts with label Tanks. Show all posts
Showing posts with label Tanks. Show all posts

Wednesday, 17 February 2016

Battle report: Double Trouble Practice Game

Last week, we played our first practice game for double trouble. I know I know, it's still 5 months away, but hey! Practice makes me less incompetent.

We randomised the pairings and they came out as follows:

Team 2
Me (imperial guard - Leman Russ eradicate, standard Leman Russ, 35 guardsmen including a command platoon with 4 Flamers)  & Dan (Eldar shenanigans - 3 squads of guardians/ dire avengers, a farseer and a tank with a d-flamer.)

Vs

Team 1
Topher (tyranids - flyrant, 2 tervigons and a big swarm of gaunts) & Matt (HH blood angels- contemptor dread, big unit of marines with a captain and a stormraven)

We played the 3rd mission, which for those in the know means that you set up in all four corners. For those wanting more information, we set up like this:


The Tyranids were 1A, Eldar 2A, Blood Angels 1B and I was 2B. I managed to grab a warlord traight that allowed 3 units to outflank, so we outflanked most of the Eldar army, leaving only a farseer and a d-strength tank in 2B. All of the objectives were in the right 2/3 of the map. 
pew pew pew
Our oppenants went first, and didn't have much to do but run towards me! The flyrant swooped over to try and alpha strike Dan's tank, and one of the tervigons spawned some gaunts onto a central objective. The other tervigon, plus a squad of 30 gaunts, went as fast as they could towards me. meanwhile, on my other flank, the Blood Angels began to close in, slightly slower than the space bugs. Between them, I believe they registered either 4 or six victory points in the first turn as they were mostly claim objective ones. we also lost most of an autocannon team and most of a squad of guardsmen. Whilst I say "we" I of course mean me. Dan's tank jinked and got glanced but lived on. This did mean that they didn't get first strike.

In our first turn, we drew reasonably unreachable objectives, given that they were all claim this or that number objective. We did score our first maelstrom points as a squad of guardsmen heroically ran towards the Tyranids to claim objective #3. In the psychic and shooting phase, Dan's Farseer single handely took down a Tervigon through a combination of Mind war (I think) and a Singing Spear. Im hazy on the details because I wasnt 100% paying attention. I was way to busy watch the 18 inch gap between the Tyranids and what increasingly looked like lunch close down. So i opened fire to devastating effect. It felt very dramatic having two lines of ten men shooting at an oncoming hordes whilst the tanks lobbed shells overhead. all in all, I killed 15-20 gaunts. I felt more like a man than I had done all day.
Before

After
That meant at the end of turn 1 we had 2 points - one for first strike and 1 for claiming an objective but not having an ally on another objective.

In turn 2, things started to go downhill for us. Suffice to say, the Farseer died to a drive/fly by from the flyrant, Blood angels marched further towards me (although they were put off by the battlecannon a bit I think), and most scarily, the Tyranids moved in very close. You know its going badly when you're trying to help your men die so that the Tervigon is out of combat so you can shoot it. Luckily for us the Stormraven didn't turn up, but unluckily for us i believe they achieved another 2 objectives, whilst also smashing most of my army in. so they were up something like 9-2.


In our second turn, 2 units of dire avengers showed up as well as my Platoon Command Squad, which had four flamers. I'd decided to put them in normal reserve, since I figured they'd come on from my board edge. Which mean I could jump on what was left of the small space bugs. I did. They burnt to death. True story. The dire avengers that showed up on my right flank totally wiffed, leaving it to both my Leman Russ tanks to bring down the lumbering behemoth before it reached them. And unfortunately on the other side, they were too far away to do anything. This meant we didn't scire any VPS in turn two. 
The stormraven appears!
In turn three, matts gunship flew on in fine style, and began doing things. The rest of his army advanced towards the centre of the board, holding the middle ground. Apart from the contemptor dreadnought, which was lagging behind a bit. He'd been bugging the cover and claiming an objective, doing a worthy job of stacking up VPs over the previous turns. 


dead blood angels. everywhere.
Suffice to say, over the course of the next couple of tens things didn't go well for us. I loose track of the turns, but it was 1-sided enough that we stopped recording maelstrom points! In fact, we only achieved 3 over the whole game - our third coming in the 4th turn when both leman russ tanks opened fire into the big unit of Blood Angels. Many of them died, but significantly so did their warlord, with Matt opting to catch Battlecannon shots with his Captain guy. Plus, the remaining marines marched relentlessly into the squishy elder from what I remember.

a failed late game objective grab from the leman russ


Overall, on blood points we probably were a lot closer, there weren't many space bugs left at the end of the game, and we gave the Blood angels a bit of a mauling as they moved towards the centre of the board. But by that point we were already behind significantly on both areas, so it was a tough ride.
these Dire avengers did nothing
After game thoughts

  • The deployment corners makes a massive difference in this game. we went into it thinking our triple outflank was going to be great, and it proved to be our complete undoing, allowing for our opponents to focus on my army almost exclusively. When they did turn up, everything was to near the middle and the surprise was lost.
  • Normal reserve however, is awesome. I may need to check with Alex, but our interpretation of coming on the long board edge allows you to just jump your opponent.
  • Guardsmen may be to squishy for this deployment. My build didn't have any staying power, and I ended feeling a bit trapped.
  • Objective Placement. Basic, but important. they need to be spread out, especially since they are occurring 50% of the time!
I think next time I might be tempted to try a infiltrating list, or something that doesn't need to deploy normally. Anything that has the power to break the deployment restrictions basically!

Saturday, 2 June 2012

Blog Wars Three Round Up

WARNING... this is going be a long, and texty post.

So, Me, Pete, Dan and Ian went to Blog wars 3 today. Awesome tourney, I think I actually preferred it to throne of skulls. The guys at Malestrom were excellent, and Alex Brown who runs From the Fang was a great host/organiser. Kudos to him. Check out his blog, for everything, ever. http://fromthefang.blogspot.co.uk/

The Games, in Summary. So, of the four of us, I placed last. Good stuff. I finished 20th out of 26th, with loss, draw and draw for 28 points. Pete got Loss, Win, Loss for 30 points (I think) Dan came 5th with Loss, Win, Win and the Mr Ian King placed 6th with Win, Loss, and Win, only three Game points behind Ian. Pete faced big bugs twice and got a bit frustrated, Dan got run over by the defending champion on the way to his victory, and Ian continues to punch very hard, and very fast at tourneys.

My Day.

First Game, I faced James from Sheep of war. An excellent opponent, he had a Jokaero themed list, with purifiers. Despite the fact that it was completely monkeys, he had a pretty hardcore list with three psyfldreads, Coteaz and lots of rending Lasscannons. I ended up going down 9 – 11 bottom of turn 7. I was winning bottom of turn 5, and drawing bottom of 6 I think. Highlight for me was charging Luke Skywalker into Coteaz, chopping his head off with a lightsaber and eating a Deamonhammer. Only to get back up in my go.

So I strolled back to where I belonged, in the bottom half. Game 2 saw me face a really cool guy (who I am really sorry but can’t remember his name! It may have been James I think) they were very pretty Tyranids. Lots of BIG bugs, including two Trygons, Swarmlord, Two Tervigons and 4 Hivegaurd. Highlight would have been blowing away two Trygons with the right amount of shooting. Yes, it was a lot of plasma and Lasscannon, but it was nice that it works! I should have lost this game. I know this feeling so well from the other side, you are all over your opponent, then they just realise that actually they can still get something out of the game. About my turn 4 (of 7) I realised that a draw was the best I could probly get. Whilst I was winning on 1 table quarter bottom of turn 5 (love love love going second with this list!) it ended in a draw, and after a couple of crucial roles I was able to get a draw. Which was very hard earned, and in some respects felt like a win. Total respect for the guy I played, he was brilliant with everything and I couldn’t fault him.

My Third game saw me jazz dance one table down despite my draw to 10 of 13. This time I faced a chap who I believe may have been called Scott, friends with Alex. His painting was simply beastly, total respect to him for that. He had three Predators, Mephiston (my auto loose choice) and land raider (can’t hurt those) and some other mech MSU stuff. He was I think, expecting me to outflank, but I don’t think he was expecting me to spend literally every turn chasing his predators around his back field. What units did I use for this you ask?

On their last outing for a while, I used Penal Legion. 240 points of Wesley Crusher, Starbuck and Daniel Jackson kept 540 points of Blood Angels Tanks occupied for 6 turns. Two squads with fleet, furious charge and counter attack plus Wesley rending for fun killed one and stopped the other two shooting for at 70% of the game. Brilliant. I have to say, he is the nicest opponent I have played probably all year. As for the result, it ended in a draw, but I think that is slightly because every single one of my units punched well above their weight. That is the stuff that dreams are made of.

So I ended with 28 points, in 20th place. Not too shabby. I wasn’t last, I didn’t win but I had loads of fun and really enjoyed a day out with guys. Congrats to the defending champ, the steamroller with nothing but a kill setting... Atreides from SoS! Are we going next time? If Alex will have us, hell yes.

Tuesday, 29 May 2012

Blog Wars 3 Build Up

So, time for a round up of my army when it comes to the hottest tournament this side of Adepticon (at least geographically.)http://fromthefang.blogspot.co.uk/ is the site, and Alex is actually appealing for an extra participant as we speak! get in there!

My Army is Imperial Guard, based largely around the rebel alliance. There are xwings, Luke Skywalker, and my newly converted Chimera. Whilst I don’t intend to give away the secrets (the army is so fluffy if you blow on it, it will fall over so I need all the help I can get!) suffice to say that my main tactic is to run at the enemy and hope for the best. Try and destroy the metal boxes, and then charge. (With guardsmen? – wow) I'm simply trying to save the galaxy from the empire, one glorious death at a time.

My special character will be Yarrick, as both he and Luke Skywalker lost a hand at one point, they both have that insane wish not to die, and are both balls cool as hell. (not sure that last bit counts as a sentence). In all honesty, this army does not work at 1750, unless I bought 3 hydras. but they are more money than I have. so I haven’t bought them. Its much better at 1500. I spent the extra 250 points on a command squad, I mean come on!

Pictures! Each one of these counts as 1000 words....

Basically, the chimera top front half is replace with the top front bit of a Land Raider. I wanted a chimera, was not prepared to pay forge world prices, but needed it to look cool as. The multilaser on the front is actually magnetised, (huzzah!) to allow me to weapon swap if I feel the need. I also painted some Matrix script on the back, since this will be carrying the Morpheous and Friends. Just remember to take the right coloured pill....

What are my hopes for Blog Wars 3? I would like to win at least one game on Saturday, maybe even two? Thou I feel that's probly very unlikely. In all honesty, my main objective is to march home with the best themed army. I think I'm going to be the only person with xwings. Which look even better in person. Though I have seen a cool army over at need more tanks that it some respects would be good to face, as he has the empire! See here for more info on his army: http://www.needmoretanks.blogspot.co.uk/2012/05/empire-strikes-back.html

Saturday, 26 February 2011

Tanks fr th Mmrs

So. Tanks. That isn’t a misspelling, although its a slight homage to a Fall Out Boy song. I just really wanted to see how many tanks I could fit into 1500 points of Imperial Guard. 8 is the answer on this occasion. More importantly 6 of these are Leman Russes. Considering the maximum you can fit in a force organisation chart is 9, I’m pleased with that although im sure you could fit a couple more in if you really went for it. As it is, this is a little bit more balanced for me.

Drive By Lightning and Fire

HQ
70 Psyker

Troops
150 Veterans, 2 Flamers, Chimera with Extra Armour
150 Veterans, 2 Flamers, Chimera with Extra Armour

Heavy Support

Squad Mortarion
165 Leman Russ Tank with Battlecannon and Lasscannon
245 Leman Russ Executioner With Lasscannon and Plasma Cannon Sponsons

Squad Alpharius
165 Leman Russ Tank with Battlecannon and Lasscannon
220 Leman Russ Demolisher with Lasscannon and Plasma Cannon Sponsons

Squad Curze
165 Leman Russ Tank with Battlecannon and Lasscannon
245 Leman Russ Vanquisher with Lasscannon

1500 Points




So, how does this army list work? Well. It shoots stuff. The plain Leman Russ tanks are there to take the hits in theory for the other ones. They are sprinkled around with the “rarer” variants to allow balance. Specifically, the Vanquisher pairs off with its partner and hunts armour. That’s why every tank has a hull mounted Lasscannon. Not the cheapest option, but it gives me 6 mobile Lasscannons. These two hang in the backfield slightly and just shoot stuff.

The executioner fulfils the anti infantry role and that pair works together to nail large mobs of Orks, or other things. This squad is paired with the Demolisher’s squad in an aggressive role, with Squad Alpharius being able to fulfil both anti infantry and anti tank roles, with none of the main guns lower than strength 9, and a pair of plasma cannon to boot. These four Tanks choose where they want to be and control that bit of the field.

The Chimera Veterans don’t get out. If they are out of their tanks, then they are probably dead. The only instance which comes to mind is when both squads plus the psyker get out and jump one squad, toasting it to death rather appropriately with Lightning and Fire. In the main, the chimeras will fit in behind the main body of the Alpharius and Mortarion, protecting them from infantry with heavy bolters and multi lasers.

Overall, I think that this would be a fun list to play. It wouldn’t necessarily win many games. Really you can choose to hang back and just blast away or really try and ram a lot of Armour 14 down your opponent’s throat. Av 14 is one of the major bonuses of this list, that coupled with a large amount of large blast templates. The main thing I can see as being a weakness is being outflanked or taken apart from the sides. This is why the chimeras nestle in behind, just near enough to react and shore up a flank. Only slightly behind them Curze picks of threats from afar. The easiest way to secure not being outflanked is to start on a flank. Deploying second and rolling up one side allows you to almost turn the battle into a lengthways engagement, something that would play right into my hands.

Next time: The Defence of Hades Hive