Monday 25 April 2011

In A Cage Of Emotion

Ok so, little update from my world of Warhammer! This week I finished the 10 models I had (pics below, ordered some more bits for my xwing conversion from America (they haven’t turned up yet) and played Stranded Ninja.



So, these are the finished models. They are from 2 different squads because I realised that I had forgot to model a sergeant so I painted the last 3 up as green squadron. Furthermore, I realised that I hadn’t used any pilot helmets. I intend to use the spare helmets from the Valkyrie to make it look like some of the models are actually pilots. At least that's the master plan. I have actually run out of stuff to paint, since Im only painting project far far away at the moment.



Every model has something interesting going on with the base; this guy is supposed to have one of the storm trooper helmets on his base. Furthermore, ive decided to name each of the squads after something Geek centred. These two are Star Trek and Battlestar Galatica, with squads to follow of Star wars, Babylon 5, Stargate, etc etc. I intend to create a swirling geek vortex that will cause such a nerdgasm the people playing me have no choice but to concede....



In the game against stranded ninja, things did not go according to plan. Some things that normally happen took place (we played pass the baby with his daughter – i.e. I hold her in his go, and he in mine) but aside from that things did not. He used a DOA blood angel’s army, at which point I kinda lost the plot. I’ve changed my list a tiny bit, and managed to squeeze in two squads of veterans who wield Meltaguns and heavy flamers. So it now looks like this:

Yarrick x1
Penal legion x4
Veterans with Meltagun x2, Heavy Flamer. X2
Storm Troopers with Plasma gun x2 and Plasma Pistol. X2
Vendetta x2
Valkyrie with Rocket Pods x1
Hydra x3

I'm actually pretty happy with this list (thou the proxying is getting confusing) but I think it gives me more tactical ability whilst only mildly taking away from the “wing and a prayer” aspect of the army. It means that one of the Storm Trooper Squads Outflanks with all my Penal Legion whilst the vets ride with the other squad in my Air Cav. It does take me to higher number of kill points, but I don’t mind that.

So the game in hand did not go well for me. We got kill points and spearhead. I elected to go second (this army really likes going second) and promptly castled in a corner, about a foot square. Bad idea. It meant when his drop pods, storm ravens, dreadnoughts and Mephiston came down I was in a glass cage of emotion of my own design.



Having said how much I like my vets squads, they did sweet nothing. When the first and second Talon Dreads came down, I promptly blew all the arms and legs off the pair of them, but took until TURN 5 to kill them both (and even then the big toy boys had to pitch in!)

Essentially, I wasn’t really able to play keep away and was behind from the very start. I ended up losing 4-6 of KPs at the bottom of turn 5. I think I probably should of castled in the centre (the terrain was pretty meh for the whole board) just so that he couldn’t box me in so easily and then my outflanks would have been nearer to help, as lot of the time it really was eggs in one basket that turned out to be more like a wonky sieve.

And the X wing Conversion? well... hopefully thats what im going to be working on next. stay glued to this space.

Sunday 17 April 2011

Im not dead!

So yeah, getting a bit lax on the updates of late. “real life” or whatever that is, is beginning to try and take over for me. Standing for election does that you I guess. Anyways, just wanted to share a few pics of the rebel troopers that I’ve nearly finished!






As you can see, they aren’t based yet. But you can kinda see the rebel alliance icon on the side of their heads. These guys are red squadron, still need another 4 manly colours! Any ideas? Obviously they can’t clash with orange jump suit, or the red rebellion logo.

Thursday 7 April 2011

Dont Let The Sun Go Down On Me (or the rebellion)

So, just a quick update with a few pics. These guys aren’t sprayed, just got the scopes today and have been gluing them on. Trying to mimic the rebel rifles (badly). I've been considering getting some Elysian’s in for the storm trooper models, but that’s EXPENSIVE. In other news, the feedback ive been getting (mainly from will) is that the grey knights cant take loosing models. This doesn’t suprise me. Look out for a stupid henchmen list on here soon :)



Tuesday 5 April 2011

The Shunt Punch


So, I confess, that this army list is a vague rip off of a Goatboy idea from Bell of Lost Souls. It is a 1750 Grey Knights list which I wrote on the train. An interesting point for me to make at this juncture is that actually I find I get tunnel vision with an army list. I'm really not into proxying, or trying new things. I like using the same list, week in week out and writing random army lists is a bit weird. I kinda feel like I have to put my money where my mouth is, and really live a list for a couple of months!

Shunt Punch – Mount Up!
Grand Master with Force Halberd 180

Terminators (5) with 4 Force Halberds and a Deamonhammer 200

Strike Squad (10) with 2 Psycannons, 2 Deamonhammers 240

Storm Raven with Multimelta and Lasscannon 205

Storm Raven with Multimelta and Lasscannon 205

Dreadnight with Personal Teleporter 205

Dreadnight with Personal Teleporter 205

Dreadnought with Heavy Flamer, Assault Cannon and Psybolt Ammunition. 140

Vindicare Assassin 145

1750

So the basic plan with this list is a complete alpha strike. You can guarantee that one of the Dreadnights will get Scout, and you have a 66% chance that they both will. With this army you really, really want to be going first. Its not essential, or a catch all (against DOA I would reserve) but you basically get both of your Dreadnights in combat top of turn 1 if you go first. They then become a massive pain, with the rest of your army (all mounted in the two storm ravens) follow in with the second wave, ensuring that you really push one flank over by start of turn 3.

The one exception to this is the Vindicare. He infiltrates in a sexy position and starts popping power fists, Lasscannons, pack leaders and sangquinary priests. If he is being shot, excellent! He is pretty much not important to the plan, more of a wild card. Guns aimed at him means guns not aimed at shiny grey stuff. Guns not aimed at him means he gets to keep plugging away.

In summary, w00t!

Monday 4 April 2011

A Different Colour Of Grey



So, ive had my hands on the new Grey Knight Codex for around 48 hours. I think that it is suitably shiney, and may even throw down a list or two in the near future on this blog (and perhaps even the real world) just a couple of quick observations, this is by no means my definitive or comprehensive opinion just yet.

1/. No more fearless! Awesome – fearless armour saves are really not cool.

2/. The shunt punch is totally on. More on this soon

3/. You can give storm ravens scout – hot damn! I was looking forwards to loading one full of stuff and putting it in my opponents face before the game even started

4/. There seems to be no limit on the number of assassins you can take – whilst you aren’t allowed to take 3 Vindicares (they are unique models) it seems like you could take a rainbow of three of them. Which would be cool.

5/. The assassin stat line is better, although I'm not overly keen on that the Callidus can no longer jump into combat straight away. Or that the Eversor doesn’t always wound on a 4+. (but I do like unlimited special ammo for the Vindicare)

6/. Grand Master Draigo is Filth. Pure Filth.

7/. I cant afford these guys along with Project FFA (Far Far Away) but I totally would love to have both.

More on this soon...